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The Lost Inca Prophecy

Added on:
August 14, 2009
Vote this game upVote this game down Rating: +16
The Lost Inca Prophecy
Screen Shots
The Lost Inca Prophecy game screenshotThe Lost Inca Prophecy game screenshot
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System requirements:

OS: Windows XP/Vista
CPU: 800 Mhz or faster Processor
RAM: 512 MB
Hard Drive: 32 MB

  • Quality tested and virus free
  • No ads, no adware, no spyware
  • If you are searching for a game that will make you crazy with puzzles – this is the game for you.

    Play Free for one hour

    26.55 MB
    Full Unlimited Version

    Just $9.99

    Or as low as $6.99 with Big Fish Game Club™

    The Lost Inca Prophecy review

    The Lost Inca Prophecy is totally a match-3 game with a bit of hidden object puzzles that is thoroughly disheartening from beginning to the end. Initially, it promises to engage the player with its artistic design and fun-filled adventure through the ancient Incan tombs that is filled with matching games that eventually proves to be a disaster. Rather a text oriented game, this game fails to bring out telling facts about the iconic Inca civilization. Reading the text is extremely tedious, and the poor grammar and syntax doesn’t help the cause either. The game however, reaches a high when it succeeds in engaging the player at a certain level. Hence there is a certain replay value that is associated with this game. However, the game fails on account of its poor story telling. It makes you feel disgusted wanting more from it. The game’s play is pretty good, and it has proven to be both stimulating and rather engaging.

    Another twist is that players can customize their settings by choosing whether they want their game board to be made up of squares and hexagons. Clicking on items containing Incan artifacts and changing adjacent tiles is an indication of how they can be added to the group, which can be removed later. This is indeed a welcome addition to the game.

    Various obstacles such as tiles tied up in rope, boxed up in crates are slowly introduced in the first couple of chapters. But they are too simple to break the code. The power ups like bombs that blasts off about a dozen tiles and pairs of dice are available from the beginning till the very end of the game. As a result, there is nothing for which the player will play till the end.
    The boards themselves, which come in varying configurations and can be split into multiple, smaller play areas, do become more complex over time, but their only impact is to slightly lengthen the amount of time it takes to clear a board as players wait for matching tiles to fall into the right places. Which leads to the next big issue: As far as I can tell, there’s no way to lose. You just have to keep clicking until all the tiles have been turned the proper color. This makes the game more about endurance and less of strategy and ploys.

    Conclusion: This game will be a hit with players who choose to use the group matching play mechanic, which involves virtually no skill whatsoever. One can just close their eyes and click randomly across the board. All of this takes about three minutes. Graphics wise and in terms of audio, this game is top notch. One would think that it would be difficult to screw up a game with decent production values and play mechanics that most players are familiar with and enjoy. However, that’s exactly what has happened with Lost Inca Prophecy.

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